AI Insights · Timothy · July 2022
Top Down Games Performance on Android in Guatemala: Q2 2022
Explore the performance trends of the top 5 top-down games on the Android platform in Guatemala during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 top-down games on the Android platform in Guatemala showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each of these games, based on data from Sensor Tower.
Piano Fire: Edm Music & Piano from Adaric Music saw a significant fluctuation in weekly downloads, starting at 21.5K in late March and peaking at 46.7K in mid-April. The downloads then stabilized around the 30K mark towards the end of June. The game’s weekly active users mirrored this trend, beginning at 55K and reaching a high of approximately 89K in mid-April before stabilizing around 66K. The weekly revenue for this game was relatively low, peaking at $4 in several weeks of April before dropping to zero from May onwards.
Bridge Race by Supersonic Studios LTD experienced a steady increase in downloads, starting from 6.4K at the end of March and reaching a high of 25.5K by the end of May. The weekly active users also increased, starting at 34.7K and peaking at 84.5K in late May. However, the game did not generate any revenue during this period.
Clash Royale from Supercell showed a decline in weekly downloads, beginning at 38K in late March and descending to around 13.5K by the end of June. The weekly active users also decreased from approximately 768K to 630K during the quarter. Revenue varied, with a peak of around $3.8K in early April and a low of $1.4K in late June.
Among Us by Innersloth LLC had a relatively stable number of weekly downloads, starting at 11.5K and ending at 15.2K by late June. The weekly active users started at 8.9K and peaked at approximately 15.8K in mid-June. The revenue for Among Us fluctuated, peaking at $10 in late March and late June.
Plants vs. Zombies™ from ELECTRONIC ARTS experienced fluctuations in weekly downloads, starting at 11.8K and peaking at 13.6K in late April before stabilizing around 10K by the end of June. The weekly active users showed a similar pattern, with numbers starting at 71.5K, peaking at 75.7K in late April, and then stabilizing around 65.7K by the end of June. The game’s revenue peaked at $10 in late April and early May.
These insights provide a snapshot of the top-down games' performance on Android in Guatemala for Q2 2022. For more detailed insights and data, visit Sensor Tower.